Which of the Following Kinds of Access Refers to Reading or Writing Data Consecutively
Pointers in C++
Earlier, variables accept been explained as locations in the calculator's retentiveness which tin can be accessed by their identifier (their name). This way, the program does not demand to care about the physical address of the data in memory; it simply uses the identifier or a symbolic name whenever it needs to refer to the variable.
For a C++ programme, the memory of a estimator is similar a succession of memory cells, each one byte in size, and each with a unique accost. These single-byte memory cells are ordered in a way that allows data representations larger than one byte to occupy retention cells that have consecutive addresses.
This way, each cell can be easily located in the memory by means of its unique address. For example, the retention prison cell with the address 1776 always follows immediately after the cell with accost 1775 and precedes the one with 1777.
When a variable is declared, the retentivity needed to shop its value is assigned a specific location in retentivity (its retention address). Generally, C++ programs practice not actively decide the exact memory addresses where its variables are stored. Fortunately, that job is left to the environment where the program is run - generally, an operating arrangement that decides the particular memory locations on runtime. Nonetheless, information technology may exist useful for a program to be able to obtain the accost of a variable during runtime in order to access data cells that are at a certain position relative to it.
Address-of operator (&)
The address of a variable can be obtained by preceding the name of a variable with an ampersand sign (&), known as address-of operator. For example:
foo = &myvar;
This would assign the address of variable myvar to foo; by preceding the name of the variable myvar with the address-of operator (&), we are no longer assigning the content of the variable itself to foo, but its address.
The actual accost of a variable in memory cannot be known before runtime, but let'south assume, in guild to help clarify some concepts, that myvar is placed during runtime in the retention address 1776.
In this instance, consider the following lawmaking fragment:
myvar = 25; foo = &myvar; bar = myvar;
The values independent in each variable after the execution of this are shown in the following diagram:
Get-go, we have assigned the value 25 to myvar (a variable whose address in retentiveness we assumed to be 1776).
The second statement assigns foo the address of myvar, which nosotros accept causeless to be 1776.
Finally, the tertiary statement, assigns the value independent in myvar to bar. This is a standard assignment operation, as already washed many times in earlier capacity.
The main difference betwixt the 2nd and third statements is the advent of the address-of operator (&).
The variable that stores the accost of another variable (like foo in the previous example) is what in C++ is called a pointer. Pointers are a very powerful characteristic of the linguistic communication that has many uses in lower level programming. A fleck later, we will see how to declare and utilise pointers.
Dereference operator (*)
As just seen, a variable which stores the address of another variable is called a arrow. Pointers are said to "point to" the variable whose accost they store.
An interesting property of pointers is that they can be used to access the variable they signal to directly. This is done past preceding the arrow name with the dereference operator (*). The operator itself can be read as "value pointed to by".
Therefore, following with the values of the previous instance, the following statement:
baz = *foo;
This could be read as: "baz equal to value pointed to past foo", and the statement would really assign the value 25 to baz, since foo is 1776, and the value pointed to by 1776 (following the example above) would exist 25.
It is important to conspicuously differentiate that foo refers to the value 1776, while *foo (with an asterisk * preceding the identifier) refers to the value stored at address 1776, which in this example is 25. Notice the difference of including or non including the dereference operator (I have added an explanatory comment of how each of these ii expressions could be read):
baz = foo; // baz equal to foo (1776) baz = *foo; // baz equal to value pointed to by foo (25)
The reference and dereference operators are thus complementary:
Thus, they have sort of opposite meanings: An accost obtained with & can be dereferenced with *.
Earlier, we performed the following two assignment operations:
myvar = 25; foo = &myvar;
Correct afterward these two statements, all of the following expressions would requite true equally consequence:
myvar == 25 &myvar == 1776 foo == 1776 *foo == 25
The showtime expression is quite clear, considering that the assignment operation performed on myvar was myvar=25. The 2nd one uses the address-of operator (&), which returns the accost of myvar, which we assumed it to have a value of 1776. The third ane is somewhat obvious, since the 2d expression was true and the consignment operation performed on foo was foo=&myvar. The fourth expression uses the dereference operator (*) that can be read equally "value pointed to past", and the value pointed to past foo is indeed 25.
So, after all that, you may also infer that for every bit long equally the address pointed by foo remains unchanged, the post-obit expression will also be true:
*foo == myvar
Declaring pointers
Due to the power of a arrow to direct refer to the value that it points to, a arrow has unlike properties when information technology points to a char than when it points to an int or a float. Once dereferenced, the type needs to be known. And for that, the declaration of a pointer needs to include the data blazon the arrow is going to point to.
The declaration of pointers follows this syntax:
type * proper name;
where type is the data type pointed to past the arrow. This type is not the blazon of the arrow itself, but the blazon of the data the arrow points to. For case:
int * number; char * character; double * decimals;
These are three declarations of pointers. Each one is intended to betoken to a different information blazon, but, in fact, all of them are pointers and all of them are likely going to occupy the same amount of space in memory (the size in memory of a arrow depends on the platform where the program runs). Nevertheless, the data to which they betoken to do non occupy the aforementioned amount of space nor are of the same type: the offset i points to an int, the second one to a char, and the last one to a double. Therefore, although these three case variables are all of them pointers, they actually have different types: int*, char*, and double* respectively, depending on the type they point to.
Note that the asterisk (*) used when declaring a pointer merely means that information technology is a pointer (it is part of its blazon compound specifier), and should not be dislocated with the dereference operator seen a bit earlier, but which is also written with an asterisk (*). They are simply two different things represented with the same sign.
Consider an example on pointers:
Offset Column
// my first arrow #include <iostream> using namespace std; int primary () { int firstvalue, secondvalue; int * mypointer; mypointer = &firstvalue; *mypointer = x; mypointer = &secondvalue; *mypointer = 20; cout << "firstvalue is " << firstvalue << '\n'; cout << "secondvalue is " << secondvalue << '\northward'; return 0; }
Second Column
firstvalue is 10 secondvalue is 20
Notice that even though neither firstvalue nor secondvalue are directly set any value in the program, both terminate up with a value set indirectly through the use of mypointer. This is how it happens:
Get-go, mypointer is assigned the accost of firstvalue using the address-of operator (&). Then, the value pointed to by mypointer is assigned a value of 10. Considering, at this moment, mypointer is pointing to the memory location of firstvalue, this in fact modifies the value of firstvalue.
In society to demonstrate that a pointer may point to dissimilar variables during its lifetime in a program, the example repeats the procedure with secondvalue and that aforementioned pointer, mypointer.
Hither is an example a little bit more elaborated:
Get-go Column
// more pointers #include <iostream> using namespace std; int principal () { int firstvalue = 5, secondvalue = 15; int * p1, * p2; p1 = &firstvalue; // p1 = address of firstvalue p2 = &secondvalue; // p2 = address of secondvalue *p1 = ten; // value pointed to by p1 = x *p2 = *p1; // value pointed to by p2 = value pointed by p1 p1 = p2; // p1 = p2 (value of pointer is copied) *p1 = 20; // value pointed past p1 = 20 cout << "firstvalue is " << firstvalue << '\northward'; cout << "secondvalue is " << secondvalue << '\n'; return 0; }
2d Cavalcade
firstvalue is x secondvalue is 20
Each consignment functioning includes a annotate on how each line could exist read: i.e., replacing ampersands (&) by "address of", and asterisks (*) by "value pointed to past".
Notice that there are expressions with pointers p1 and p2, both with and without the dereference operator (*). The significant of an expression using the dereference operator (*) is very different from ane that does not. When this operator precedes the pointer name, the expression refers to the value being pointed, while when a pointer name appears without this operator, information technology refers to the value of the pointer itself (i.east., the accost of what the pointer is pointing to).
Another thing that may call your attention is the line:
int * p1, * p2;
This declares the 2 pointers used in the previous instance. But notice that there is an asterisk (*) for each pointer, in order for both to accept type int* (pointer to int). This is required due to the precedence rules. Note that if, instead, the code was:
int * p1, p2;
p1 would indeed exist of blazon int* or (*p1) evaluates to int simply p2 would exist of blazon int. Simply remembering to put one asterisk per pointer is enough for most pointer users interested in declaring multiple pointers per statement. Or even better: use a dissimilar statement for each variable.
Pointers and arrays
Arrays and pointers are closed related programming entities. . Arrays work very much like pointers to their first elements, and, , an array admission tin always be implicitly converted to a pointer access of the appropriate type. For example, consider these two declarations:
int myarray [twenty]; int * mypointer;
The following assignment operation would exist valid:
mypointer = myarray;
After that, mypointer and myarray would be equivalent and would accept very similar backdrop. The principal difference being that mypointer tin exist assigned a different address, whereas myarray can never be assigned anything, and will e'er correspond the aforementioned block of 20 elements of type int. Therefore, the following assignment would not be valid:
myarray = mypointer;
Let'southward encounter an example that mixes arrays and pointers:
Code
// more pointers #include <iostream> using namespace std; int main () { int numbers[five]; int * p; p = numbers; *p = x; p++; *p = 20; p = &numbers[2]; *p = 30; p = numbers + 3; *p = 40; p = numbers; *(p+iv) = fifty; for (int northward=0; n<<5; due north++) cout << numbers[n] << ", "; return 0; }
Result
10, 20, thirty, xl, 50,
Note: a = b[v] is the aforementioned as a = *(&b[0]+ v) or just a = *(b+5)
Pointers and arrays support the aforementioned set of operations, with the same meaning for both. The main departure beingness that pointers can be assigned new addresses, while arrays cannot.
In the chapter about arrays, brackets ([])
were explained every bit specifying the index of an element of the array. Well, in fact these brackets are a dereferencing operator known as start operator. They dereference the variable they follow just equally *does, but they also add together the number between brackets to the address being dereferenced. For example:
a[5] = 0; // a [offset of v] = 0 *(a+five) = 0; // pointed past (a+5) = 0
These two expressions are equivalent and valid, not simply if a is a pointer, simply also if a is an array. Remember that if an assortment, its name tin be used but similar a arrow to its first element.
Pointer initialization
Pointers can exist initialized to signal to specific locations at the very moment they are defined:
int myvar; int * myptr = &myvar;
The resulting state of variables subsequently this code is the same as after:
int myvar; int * myptr; myptr = &myvar;
When pointers are initialized, what is initialized is the address they point to (i.east., myptr), never the value beingness pointed (i.e., *myptr). Therefore, the lawmaking above shall not be dislocated with:
int myvar; int * myptr; *myptr = &myvar;
Which anyway would not make much sense (and is not valid code).
The asterisk (*) in the pointer declaration (line ii) only indicates that it is a pointer, it is not the dereference operator (as in line 3). Both things but happen to use the same sign: *. As always, spaces are not relevant, and never change the meaning of an expression.
Pointers tin exist initialized either to the accost of a variable (such as in the case above), or to the value of another arrow (or array):
int myvar; int *foo = &myvar; int *bar = foo;
Pointer arithmetic
To conduct arithmetical operations on pointers is a little different than to comport them on regular integer types. To begin with, only addition and subtraction operations are allowed; the others make no sense in the earth of pointers. But both addition and subtraction have a slightly different behavior with pointers, co-ordinate to the size of the data type to which they point.
When central data types were introduced, nosotros saw that types have dissimilar sizes. For example:char
always has a size of 1 byte, brusque is generally larger than that, and int and long are fifty-fifty larger; the exact size of these being dependent on the system. For example, let's imagine that in a given system,char
takes 1 byte, curt takes two bytes, and long takes 4.
Suppose at present that we define three pointers in this compiler:
char *mychar; short *myshort; long *mylong;
and that nosotros know that they signal to the memory locations 1000, 2000, and 3000, respectively.
Therefore, if we write:
++mychar; ++myshort; ++mylong;
mychar, as ane would expect, would contain the value 1001. But not so obviously, myshort would contain the value 2002, and mylong would incorporate 3004, even though they accept each been incremented only one time. The reason is that, when calculation one to a pointer, the pointer is made to point to the following element of the same type, and, therefore, the size in bytes of the type it points to is added to the pointer.
This is applicable both when adding and subtracting whatsoever number to a pointer. It would happen exactly the aforementioned if we wrote:
mychar = mychar + one; myshort = myshort + one; mylong = mylong + 1;
Regarding the increase (++) and decrement (--) operators, they both tin be used equally either prefix or suffix of an expression, with a slight departure in behavior: as a prefix, the increment happens before the expression is evaluated, and as a suffix, the increment happens after the expression is evaluated. This also applies to expressions incrementing and decrementing pointers, which can become part of more than complicated expressions that also include dereference operators (*). Remembering operator precedence rules, nosotros tin can recall that postfix operators, such as increment and decrement, have college precedence than prefix operators, such as the dereference operator (*). Therefore, the following expression:
*p++
is equivalent to *(p++). And what it does is to increment the value of p (so it now points to the adjacent element), only because++ is used equally postfix, the whole expression is evaluated every bit the value pointed originally by the pointer (the accost it pointed to earlier beingness incremented).
Essentially, these are the four possible combinations of the dereference operator with both the prefix and suffix versions of the increment operator (the same being applicable also to the decrement operator):
*p++ // same as *(p++): increment pointer, and dereference unincremented address *++p // same as *(++p): increment pointer, and dereference incremented address ++*p // same as ++(*p): dereference pointer, and increment the value it points to (*p)++ // dereference pointer, and post-increment the value it
A typical -but not so simple- statement involving these operators is:
*p++ = *q++;
Because ++ has a higher precedence than *, both p and q are incremented, but because both increment operators (++) are used every bit postfix and non prefix, the value assigned to *p is *q before both p and q are incremented. And then both are incremented. Information technology would be roughly equivalent to:
*p = *q; ++p; ++q;
Similar always, parentheses reduce confusion by adding legibility to expressions
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Source: https://www.cpp.edu/~elab/ECE114/Pointers%20in%20C++.html
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